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Game Design and educationss




Teachers College Columbia University
November 10–12, 2017

The worldwide revolution in the art world has enabled artists to seek new venues for their work. As they have abandoned the isolation of the studio for new cross and inter disciplinary collaborations, artists have inserted into the social fabric of the present a new freedom to question, contest, negotiate, witness and critique. Working across digital and other expressive materials, artist-designers are re-shaping communities giving new presence to lives of the mind and the practices of caring.

Art-Activist voices offer new and fresh possibilities for human interactions in social contexts around the world and are redefining how and where learning takes place both formally and informally. Most intriguingly, is the possibility that within this umbrella of change, schools as we know them will soon no longer exist in their present forms. Art-design practices, already sites for diverse learning encounters involving cross-pollinations of groups and skills, present exciting possibilities for reimagining education on a global scale. An expanded vision of cultural practice(s) embraces very directly the making of new minds and opens spaces for practices of caring.

The symposium Community as Educator invites artist-designers-educators-scholars, individuals and collectives, to come to Teachers College to share their work and explore the questions they address focusing on how they enter and create new spaces for art practices and the relational and educational possibilities these present.

Please join us for this important conversation!



Introduction to Cloud Control: Build a Magic Lamp

Friday, April 22, 2016 from 6:30 PM to 9:00 PM (EDT)

A Free CTC-Workshop with Deren Guler


Learn how to build a lamp that is controlled through the cloud! In this workshop you will learn the basics of how to setup an Internet of Things Light circuit and explore different ways of programming the circuit wirelessly.  We will look at different platforms for cloud controls and discuss different applications for using the Internet to control a simple circuit. You will then create a beautiful origami lamp shade for your lamp. At the end of the workshop you will have a complete circuit to work with and designed a cloud based system that controls your lamp.

Deren Guler is a physicist, designer and educator based in New York. She is interested in researching and developing technology that uses interactivity and computation to explore nature from a playful and sustainable approach. Deren has led community-based interactive projects and workshops around the world to diverse audiences of all ages. In 2014 she founded the maker-kit company Teknikio, which offers tools and construction kits to expose kids and young inventors to an assortment of smart materials and electronic components to spark curiosity in design and science. More info about Deren:

CTC Workshops are part of the Creative Technologies Curriculum Initiative of the Art and Art Education Program.

This event is free, but space is limited and RSVP is required. RSVP: Please arrive 15 min prior to the start date.

Art and Art Education Program, Teachers College, Columbia University, 525 West 120th Street, New York, NY, Thingspace, Macy 55

More info:


Smart Materials & Wearable Design (Workshops)

Please RSVP for the April 24 workshop @


Electric Origami

held on Friday, November 22, 2013

We lit it up…and will do it again…

Origami playtime with Deren and

Please ask for electric origami materials — we have them here in the studio.

electric-origami from Media Art on Vimeo.

This workshop was held during our semi-monthly Media Wine Social Hour.
Deren Guler, educator, technologist, founder of Invent-abling, guided our exploration of origami, lights and motors.
And check out Deren’s new super cool website for educational computing materials:


That’s not a screen!

Video Projection Workshop

held on Sunday, November 10, 2013

The Fall 2013 fabulous Myers Media Art Workshop was a hands-on introduction to Projection Mapping, taught by visual artist, educator and ITP-alumn CHiKA.

Video mapping is a technology that allows us to project still and moving images or animations onto 3-dimensional surfaces of any kind. Projection mapping has become very popular in the recent years by artists and advertisers alike.

The software we used was Module 8 and MapMapper. For a limited time you can continue to explore projection mapping the in the studio (that is, while the demo licenses remain active).

If there is interest in further working with this technology we will install the software permanently.

Project yourself!


Talk Back to the Internet

held on Saturday, April 27, 2013

a workshop in making & exploring

On Saturday, April 27, 2013, we held Talk Back to the Internet, a workshop in digitally networked art led by Don Miller from the Institute of Play.

The purpose of the workshop was to explore the material of the Internet—the code—in order to create our own participatory drawing application. By the end of the day we were bouncing through cyberspace making free-hand graffiti on brand new websites that we’d each set up and programmed on a Raspberry PI.

While it would be an exaggeration that the workshop made network experts of us all, it did indeed give each of us a good long look under the hood of a behavior (web surfing) that has become ubiquitous even though so few of us know anything about how it works. In that regard the workshop was a huge success. And, even better, it was fun!

Organized by Sean Justice & Richard Jochum, and sponsored by the Myers Media Art Studio, Program in Art & Art Education.
Led by Don Miller, an artist and learning designer.

DON MILLER is an artist and educator based in Brooklyn, NY. He performs live visuals in real time under the alias NO CARRIER. Miller works with nearly obsolete repurposed electronics to create psychedelic low resolution video art. Part of the 8bitpeoples artist collective, he performs, exhibits, and lectures worldwide. He is a graduate of NYU’s ITP program and works as a Learning Designer at the Institute of Play.


electronics for art teachers

a workshop in making & exploring

On Saturday, December 1, 2012, the MMAS held an interactive making workshop in electronics. Our leader was an electronics teacher and artist from the Carnegie Mellon School of Technology, Sibel Deren Guler. She guided us in making activated origami, squishy circuits, Drawdios, and finally, drawbots. See more about Deren and her work, including lists of resources for making your own electronics, at

Journey into Making…

with MakerBot and 3D printing.

Over the past month or so we’ve taken great long steps into the emerging world of 3D printing.

On May 26 Liz Arum from MakerBot Industries came to TC and gave a demo in the basic workflow using TinkerCad and the MakerBot code generator, ReplicatorG. The successes of our first prints on that day proved that the technology was ready for us…or that we were ready for it.

The follow week (June 1, 2012) TC was invited to the first ever MakerBot Hackathon at the Metropolitan Museum of Art.

The idea was an experiment between the Met’s education department and the MakerBot network of artists and hackers. Read a description here: Met MakerBot Hackathon.

MakerBot video

The goal was to use simple 3D scanning techniques with still cameras to capture selected artworks in the Met’s galleries, and then to remix those artworks in imaginative ways. All the works would be uploaded to MakerBot’s network distribution, Thingiverse, where they might be downloaded again by far-flung modellers and makers. The day was exciting and amazing. We met modellers from around the country and the world. And made a couple of intriguing contributions ourselves.

You can see our two objects on Thingiverse here:Vishnu Column and Lux Chaser.

Four of us were there on Friday, Deb Bassino, Eileen Begley, Erol Gunduz, and Sean Justice. On Day 2 of the event, only Eileen Begley was able to attend. At that point most of the modellers had explored a suitable workflow for scanning and making, and there was a ton of exciting work produced. At the end of the day there was a presentation of all the projects, whether they had been finished or not. Eileen took careful notes of the presentations; you can access her notes here.

The final lines from Eileen’s observations from Saturday at the Met:

  • Criteria for good projects:
  • Importance of not having to encounter a lot of impediments to the experience.
  • No set end point, not knowing where you’re going but trail blazing ahead
  • Networking, meeting new people
  • The seed has been planted, now how do we go forward, how to go forward individually and as a community, how to further share this experience.
  • All the ancestral artwork, yet bringing it into the contemporary era.

Finally, in preparation for the arrival of our own MakerBot Replicator, Hong Wan Tham organized a special workshop for his sculpture class, led by Erol Gunduz. On Friday, June 23, 2012, a handful of students worked through the challenges of 3D modeling to prepare their own small character prints.

Open Forum

What are the benefits and challenges of teaching with new media in the art classroom?

Tuesday, May 22, 5:30 to 7:30pm

Several members of the Media Art Advisory Group will share their experiences with new media in the art curriculum. Each will present a brief overview of their practice. The focus of this event will be on conversation and questions about the actual practice of teaching art with computers, networks, software, and new media. Please join the conversation!

The MAAG are art teachers who work with new media in their classrooms. See the MAAG link (above) for more information, bios, and the portal to the MAAG blog.